Elements.pyECSS.System.TransformSystem¶
- class Elements.pyECSS.System.TransformSystem(name=None, type=None, id=None, cameraComponent=None)[source]¶
System that operates on BasicTransform Components and calculates Local2World matrices that are needed in a Scenegraph DAG hierarchy
- Parameters
System ([type]) – [description]
- Returns
[description]
- Return type
[type]
- __init__(name=None, type=None, id=None, cameraComponent=None)[source]¶
Initialize self. See help(type(self)) for accurate signature.
Methods
__init__([name, type, id, cameraComponent])Initialize self.
apply(Entity[, event])method to be subclassed for behavioral or logic computation when visits Entities.
apply2BasicTransform(basicTransform)method to be subclassed for behavioral or logic computation when visits Components.
apply2Camera(basicTransform[, event])method to be subclassed for behavioral or logic computation when visits Components.
apply2GATransform(basicTransform[, event])method to be subclassed for behavioral or logic computation when visits Components.
apply2ImGUIDecorator(imGUIDecorator[, event])apply2RenderDecorator(renderDecorator[, event])apply2RenderMesh(renderMesh[, event])method to be subclassed for behavioral or logic computation when visits Components.
apply2RenderWindow(renderWindow[, event])apply2SDLWindow(sdlWindow[, event])apply2Shader(shader[, event])apply2ShaderGLDecorator(shaderGLDecorator[, …])apply2VertexArray(vertexArray[, event])applyCamera2BasicTransform(basicTransform[, …])method to be subclassed for behavioral or logic computation when visits Components.
getClassName()getLocal2World(leafComp[, topComp])Calculate the l2world BasicTransform matrix
init()method to be subclassed for behavioral or logic computation when visits Components of an EntityNode.
update()method to be subclassed for behavioral or logic computation when visits Components of an EntityNode.
Attributes
idGet Systems’s id
nameGet Systems’s name
priorityGet Systems’s priority
typeGet Systems’s type